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Flash Online Training Training

Flash Online Training Course Content:


Chapter 1: Introduction to Flash 5

• What is Flash
• Digital Image Types: Vector and Bitmap
• Internet Image Standards
• Plug-ins: Extending the Capability of Web Browsing
• Production Issues

Chapter 2: The Flash Environment

• The Flash Workspace
• Customizing the Flash Workspace
• Prefrences



Chapter 3: Flash Fundamentals: The Drawing Tools

• Shapes in Flash
• Shape Fundamentals
• The Line Tool
• The Pen Tool
• The Oval Tool
• The Rectangle Tool
• The Pencil Tool
• The Brush Tool
• The Ink Bottle Tool
• The Paint Bucket Tool
• The Dropper Tool
• The Eraser Tool
• The Zoom Tool
• The Hand Tool

Chapter 4: Flash Fundamentals: Color

• Color in Flash
• Creating Custom Colors and Gradients
• Using the Default, No Color, and Swap Controls
• Managing Color Sets

Chapter 5: Flash Fundamentals: Using Text

• Typographic Terminology
• The Text Tool
• The Character Panel
• The Paragraph Panel
• The Texxt Options
• Dynamic Text
• Input Text
• Using Text Block Handles
• The Grouped State

Chapter 6: Flash Fundamentals: Using Selections

• Selection Tools
• The Lasso Tool
• The Arrow Tool
• Modifying Shapes with the Arrow Tool
• Using Shapes to Create Other Shapes
• Grouping Shapes
• Using the Subselect Tool
• Changing Color with Selections

Chapter 7: Flash Fundamentals: Symbols

• Symbols
• The Instance
• The Library
• Using Instances
• Instance Properties
• Another Great advantage of Symbols

Chapter 8: Using External Image Media

• Bitmaps in Flash
• Importing Bitmaps into Flash
• Editing Bitmaps
• Using Bitmaps as Fills
• Converting Bitmaps to Shapes(Vectors)
• Importing Vector Images

Chapter 9: Flash Fundamentals: Animation Overview

• Animation Basics
• Narrative Concepts
• Perspective
• Camera Movement
• Editing

Chapter 10: Flash Fundamentals: Using Timeline

• The Timeline
• Creating Animations with the Timeline
• Movie Properties
• Frame-by-Frame Animation

Chapter 11: Flash Fundamentals: Motion Tweening

• Motion Tweening
• Using Guides
• Using Edit Multiple Frames
• Using Rotation in Motion Tweening

Chapter 12: Flash Fundamentals: Shape Tweening

• Shape Tweening
• Blend Type
• Using Shape Hints
• Removing Shape Hints

Chapter 13: Flash Fundamentals: Using Mask in Animations

• Mask in Animation
• Using Mask in Flash

Chapter 14: Flash Fundamentals: Animated Symbols

• Animated Symbols
• Creating Animated Symbols
• The Align Panel
• Viewing Animated Instances
• Advanced Animation: The Parent/Child Method
• Editing Symbols on the Main Stage
• Symbol Behavior: Graphic or Movie Clip

Chapter 15: Flash Fundamentals: Buttons

• Designing a Button: Button States
• Planning the Button
• Creating a Button
• The Button timeline

Chapter 16: Flash Fundamentals: Interactivity with ActionScript

• ActionScript: The Flash Programming language
• Frame Actions and the Timeline
• Using Object Actions: Buttons
• The Go To Action
• Interactive Structure Review

Chapter 17: Controlling Timelines with ActionScript

• Using Multiple Movie Clip Instances
• Sequencing: Using Multiple Timelines
• Object Oriented Programming
• Objects in Flash
• Object Hierarchy
• Sequencing Animation with ActionScript
• Controlling Movie Clips with Buttons
• The Multiple Timeline Advantage

Chapter 18: Interactivity: Linking to HTML

• The Get URL Action
• Path to the Web File
• Linking to Email

Chapter 19: Using Sound

• Sound in Animation
• Importing Sound
• Setting Compression
• Using Sound in Flash
• The Sound Panel
• The Flash Sound Library

Chapter 20: Creating Preloaders

• The Preloader
• Preloader ActionScript

Chapter 21: Publishing Flash Movies

• Publishing a Flash Movie
• Publishing to the Internet: Publish Settings
• Flash
• HTML
• Publishing to the Internet
• Using Dreamweaver to Publish
• Using Adobe's Go Live to Publish

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